That was a slightly different approach – in presentation, at least – but it worked. The adventure then unfolded through a series of "Chapters," each self-contained but connected to the larger story. Paper Mario also ended up copying Super Mario RPG's story structure, in part, as it too used the classic confrontation between our hero Mario and his nemesis Bowser as an introduction to the tale instead of as a final act. The paper and pop-up book visual elements that have gone on to define the series only came around out of a desire to present this new adventure in a style audiences would receive as even more aligned with storytelling than before. The first Paper Mario was even called "Mario Story" in Japan. Paper Mario had to match Super Mario RPG in story – and so Nintendo set out to make that oft-ignored aspect of into this project's focus. Mario caught up to Bowser within minutes after the start of the game, as rescuing Princess Toadstool was only the beginning of a much larger tale that introduced an invading army of weapon-themed enemies, took our hero across an expansive world full of places we'd never seen before and had him meet up with all-new foes and allies every step of the way. Super Mario RPG made its first major impression by using that same old scenario – but only for its prologue. This is probably why 90% of the plumber's adventures offer nothing more complicated storywise than Bowser kidnapping the Princess and Mario dashing off to save her. A Mario StoryShigeru Miyamoto has famously spoken out against having too much plot in his Mario games, as it's his belief that less is more when it comes to Mario storylines. But here, we're reflecting on how Nintendo made Mario RPGs their own – by following the template laid down by Square in the SNES title, then bringing in first-party strengths to improve on Super Mario RPG's shortcomings. We first started looking back on this series with A Decade in the Life of Paper Mario, a visual comparison that illustrated how the franchise's art style has progressed over time. Nintendo took its time, but before the end of the next hardware generation, Super Mario RPG 2 arrived – as Paper Mario. And so it was that the Big N found itself tasked to deliver a Super Mario RPG 2 and expected to meet or exceed what Square had accomplished in the original – this time, without Square's help. Geno and Mallow do also appear as a spirit in the recent Super Smash Bros Ultimate so there is a slight possibility they could make another appearance in a new game down the line.Meanwhile, Nintendo fans suddenly found themselves with popular opinion reversed – Super Mario RPG was so good the cry went out for Mario to take up role-playing again. This petition is a message to Nintendo and Square Enix, however it is pretty unlikely that they will receive this as petitions do not make an impact the majority of the time. We want them to reunite with their friends for many more adventures to come! Whether it be in RPGs, other main series games, or spin-offs, we want to see our boys come back! We love them dearly, and they are very important to us. What is the ULTIMATE goal? Bringing Geno and Mallow back home to the Mario series. GOAL 3: Bring Geno and Mallow into spin-offs and other Nintendo media! From Tennis and Kart to Strikers and Sluggers, we’d love to see them in further games! They are lovable characters, and are thus highly marketable if brought into the modern eye. These two are adored, and we would love to see them return and introduce new fans to them. GOAL 2: Revive Geno and Mallow for future installments of the Mario series. GOAL 1: Bring Super Mario RPG’s beloved characters back for either a remake or a sequel to Super Mario RPG. The project is titled Operation Starfall and its goal is to attempt to bring back characters Geno and Mallow from the classic Super Mario RPG on SNES because the characters have not been used in any games since! Recently, a group of Nintendo fans have started a petition on website to ask Nintendo and Square Enix to bring back the characters Geno and Mallow!
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